![]() It's slow, it doesn't fly, it can't build/mine, but it can shoot. I'll get the the quasar later, but their really isn't that much the fortress can do that the quasar can't. Unfortunately, the fortress is objectively worse than the quasar, which is the bane of cores in medium/hard attack maps. However, the fortress does do a decent level of damage, and has the range to be useful in attack maps and the campaign. ![]() I have not used fortress much, so take my opinion as slightly speculativeThe fortress is slow, can't fly, and is useless for most logic, a trait its entire tree shares. On the downside, the mace is slow, lacks range, and gets outclassed by the Nova on most attack maps, so it can't reach anything higher than solid any time soon. This means it is an odd but technically viable way to beat very early game attack maps, as their turrets can't kill a small group of maces before they do damage. IT has FAR more health, meaning it can get to the enemy before dying, and does a fair amount of damage. The mace is just a bigger dagger, but with some key changes. There really isn't anything a dagger can do that a Nova can't, so it ends up on the redundant side of the tier list. The downside to the dagger are its low speed and its lack of flight, as well as lackluster damage. This makes it ok in PvP, but in almost any map in the campaign it is outclassed by the Nova, Before anyone says it, yes the nova needs titanium, but every attack map I have seen also has titanium, or you can launch it. The dagger is a weak T1 unit with exactly one thing going for it, that being it is cheap and mass producible. Alright, lets start Dagger Tree Dagger - Bad Lastly, I have used most of the units in the game frequently, as well as used logic, so I have experience with almost every unit on the list, and have played around in sandbox with the few I haven't used in campaign, which I will mention as I talk about them. Thirdly, I have cleared most of the sectors around the poles of the planet, which are the hardest maps in the game, so I know what works and what doesn't at that level. Secondly, I have finished the campaign (beat every map at least once, up to desolate rift and planetary launch terminal). Why you should listen to me:įirstly, I'm a mod, so if you don't I'll ban you be unhappy. They need a buff or rework to make them solid. Right at the bottom is Bad, which requires no explanation. Below that, is Solid, for units that have a place in the game, but require a buff to make them actually worth it (Don't hate on what I choose for this category, it is the truth, read it and understand). Below that is Viable, for slightly different unit picks that still work well, or are not required but useful. ![]() Top rank is Essential, for units that are frequently used to beat maps and for good reason. I will be going through them by tree, and talking about their uses and downsides, so people get an idea about why each unit gets its rating. Mindustry Schematics (Unofficial) Actually Good Mindustry Tier List Introduction:Īlright so there are a lot of dubious tier lists going around at the moment, so I want to make one to fix a lot of misconceptions about a fair few units.
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